head to head
Sea of Thieves asks more than Team Fortress 2, and the gap is variance.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.

Execution · Competitive PvP
Class-based team shooter with deep mind games.
Sea of Thieves leans Reads (Competitive PvP); Team Fortress 2 leans Execution (Competitive PvP).
Team Fortress 2 leans a little harder on execution, though the gap is small.
Sea of Thieves
Ship sailing and naval gunnery require hands
Team Fortress 2
Projectile aim and rocket jumps reward hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sea of Thieves
PvP ship fights are pure mind games
Team Fortress 2
Spy/sniper duels are pure prediction
Sea of Thieves leans clearly harder on variance.
Sea of Thieves
Server encounters, weather, loot vary
Team Fortress 2
Random crits and spread inject RNG
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sea of Thieves
Routes, loadouts, ship setups solvable
Team Fortress 2
Class loadouts and map routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.