head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.

Reads · Competitive PvP
Open-world survival sandbox where every dinosaur stalking you is another player.
Sea of Thieves leans Reads (Competitive PvP); The Isle leans Reads (Competitive PvP).
Sea of Thieves leans a little harder on execution, though the gap is small.
Sea of Thieves
Ship sailing and naval gunnery require hands
The Isle
Stamina management and pounce timing in chases
Sea of Thieves leans a little harder on reads, though the gap is small.
Sea of Thieves
PvP ship fights are pure mind games
The Isle
Human-controlled dinosaurs ambush and bait
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sea of Thieves
Server encounters, weather, loot vary
The Isle
Open server world hides who is nearby
Sea of Thieves leans a little harder on optimization, though the gap is small.
Sea of Thieves
Routes, loadouts, ship setups solvable
The Isle
Growth stages, diets, and territory knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.