head to head
War Thunder asks more than Sea of Thieves, and the gap is optimization.

Reads · Competitive PvP
Open-world pirate game with PvPvE ship combat.

Execution · Grand Arena
Sim-leaning combined-arms vehicle PvP.
Sea of Thieves leans Reads (Competitive PvP); War Thunder leans Execution (Grand Arena).
War Thunder leans a little harder on execution, though the gap is small.
Sea of Thieves
Ship sailing and naval gunnery require hands
War Thunder
Aim, lead, and vehicle handling demanding
Sea of Thieves leans a little harder on reads, though the gap is small.
Sea of Thieves
PvP ship fights are pure mind games
War Thunder
Position-versus-position duels are reads
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sea of Thieves
Server encounters, weather, loot vary
War Thunder
Shell ballistics and matchmaking vary
War Thunder leans clearly harder on optimization.
Sea of Thieves
Routes, loadouts, ship setups solvable
War Thunder
Vehicle lineups and module unlocks deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.