head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A calm test of figuring out season-switching environmental puzzles.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.
Seasons after Fall leans Optimization (Pure Optimization); Shenmue leans Optimization (Practiced Mastery).
Shenmue leans a little harder on execution, though the gap is small.
Seasons after Fall
Relaxed platforming with no fail-pressure
Shenmue
QTEs and light brawling demand modest timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Seasons after Fall
No enemies or opponents at all
Shenmue
NPCs run daily scripts; nothing adapts to you
Shenmue leans a little harder on variance, though the gap is small.
Seasons after Fall
World is fixed, nothing random
Shenmue
First playthrough leans on not knowing schedules and clues
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Seasons after Fall
Season-switching puzzles have single intended solutions
Shenmue
Clue order, NPC schedules, and move training are fully mappable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.