head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
The arcade rally classic where reading surfaces and holding perfect drifts decides everything.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Sega Rally Championship leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Sega Rally Championship leans a little harder on execution, though the gap is small.
Sega Rally Championship
Surface-aware drift control is the entire skill ceiling.
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sega Rally Championship
Time-attack against scripted AI; no adaptation.
Super Mario World
Scripted Koopas adapt to nothing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sega Rally Championship
Fixed tracks; nothing hidden after first lap.
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sega Rally Championship
Learning racing lines per surface converges quickly.
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.