head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A top-down soccer game blending arcade play with deep team management.

Optimization · Practiced Mastery
An MMO where bar-swap rotations and set-build optimization carry endgame.
Sensible World of Soccer '96/'97 leans Execution (Practiced Mastery); The Elder Scrolls Online leans Optimization (Practiced Mastery).
Sensible World of Soccer '96/'97 leans a little harder on execution, though the gap is small.
Sensible World of Soccer '96/'97
Fast passing and shooting timing on the pitch matters
The Elder Scrolls Online
Action combat with weaving and rotations
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sensible World of Soccer '96/'97
Versus play rewards predicting a human opponent
The Elder Scrolls Online
Cyrodiil PvP adds modest reads layer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sensible World of Soccer '96/'97
Little randomness once ratings are known
The Elder Scrolls Online
Loot tables and set drops
The Elder Scrolls Online leans a little harder on optimization, though the gap is small.
Sensible World of Soccer '96/'97
Transfers, tactics and squad management deepen the career
The Elder Scrolls Online
Rotations, sets, and build theorycraft central
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.