head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Loose action platforming with branching mission routes to optimise for endings.

Execution · Practiced Mastery
Gentle collect-and-glide platforming with light routing depth.
Shadow the Hedgehog leans Execution (Practiced Mastery); Spyro the Dragon leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow the Hedgehog
Platforming and gunplay control, loose but central
Spyro the Dragon
Gliding and charging need modest precision at most
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow the Hedgehog
Enemies are scripted regardless of faction choice
Spyro the Dragon
Gnorcs repeat one behaviour forever
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow the Hedgehog
Mission branches are player-chosen, not random
Spyro the Dragon
Gem locations are fixed once levels are explored
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow the Hedgehog
Routing mission paths for endings and ranks is the meta
Spyro the Dragon
Collection routing and glide lines reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.