head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A sword-and-gun action shooter rewarding combo timing mastery and careful upgrade investment against scripted demon hordes.

Execution · Pure Mechanics
A shmup collection testing reflexes and dodging against memorizable bullet patterns.
Shadow Warrior (2013) leans Execution (Practiced Mastery); Shooting Love, 200X leans Execution (Pure Mechanics).
Shooting Love, 200X leans a little harder on execution, though the gap is small.
Shadow Warrior (2013)
Sword combos and gunplay require precise timing and input chaining
Shooting Love, 200X
Dodging dense bullet patterns at speed is the whole test
Shooting Love, 200X leans a little harder on reads, though the gap is small.
Shadow Warrior (2013)
All enemies are scripted demons with fixed attack patterns
Shooting Love, 200X
Enemy waves are fixed patterns, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior (2013)
Upgrade drop randomness introduces mild run-to-run variance
Shooting Love, 200X
Some spawn variation but largely memorizable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior (2013)
Ki power and upgrade tree investment form a meaningful build layer
Shooting Love, 200X
Scoring systems and routing reward optimal play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.