head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A sword-and-gun action shooter rewarding combo timing mastery and careful upgrade investment against scripted demon hordes.

Execution · Practiced Mastery
A Tetris variant testing placement speed with a square-building scoring layer.
Shadow Warrior (2013) leans Execution (Practiced Mastery); The New Tetris leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior (2013)
Sword combos and gunplay require precise timing and input chaining
The New Tetris
Fast precise placement under speed is the lead axis
The New Tetris leans a little harder on reads, though the gap is small.
Shadow Warrior (2013)
All enemies are scripted demons with fixed attack patterns
The New Tetris
Multiplayer adds light prediction, mostly solo speed
Shadow Warrior (2013) leans a little harder on variance, though the gap is small.
Shadow Warrior (2013)
Upgrade drop randomness introduces mild run-to-run variance
The New Tetris
Piece bag is random but bounded and mappable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior (2013)
Ki power and upgrade tree investment form a meaningful build layer
The New Tetris
Building 4x4 squares for bonus rewards deeper strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.