head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A sword-and-gun action shooter rewarding combo timing mastery and careful upgrade investment against scripted demon hordes.

Execution · Practiced Mastery
FPS gunfights under roguelite loot variance and a compounding build system.
Shadow Warrior (2013) leans Execution (Practiced Mastery); Witchfire leans Execution (Practiced Mastery).
Shadow Warrior (2013) leans a little harder on execution, though the gap is small.
Shadow Warrior (2013)
Sword combos and gunplay require precise timing and input chaining
Witchfire
Gunplay and movement under pressure carry each expedition
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior (2013)
All enemies are scripted demons with fixed attack patterns
Witchfire
Enemies are scripted AI, never modelling you
Witchfire leans a little harder on variance, though the gap is small.
Shadow Warrior (2013)
Upgrade drop randomness introduces mild run-to-run variance
Witchfire
Run loot and arena spawns shuffle between expeditions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior (2013)
Ki power and upgrade tree investment form a meaningful build layer
Witchfire
Weapon unlocks, build paths and arsenal knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.