head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A pure movement-and-execution shooter demanding fluid chaining of grapple, slide, and finisher mechanics.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Shadow Warrior 3 leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Shadow Warrior 3 leans a little harder on execution, though the gap is small.
Shadow Warrior 3
Grapple, wall-run, and finisher chains demand peak motor coordination
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior 3
All enemies are scripted waves with predictable attack patterns
Super Mario Odyssey
No adaptive opponents whatsoever.
Shadow Warrior 3 leans a little harder on variance, though the gap is small.
Shadow Warrior 3
Level encounters are consistent and fully learnable
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior 3
Weapon selection and finisher targeting provide a thin strategic layer
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.