head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Fast 90s shooter movement and aim through maze levels packed with secrets.

Execution · Practiced Mastery
Crowd-control execution against memorised enemy waves in a classic belt-scroller.
Shadow Warrior leans Execution (Practiced Mastery); Streets of Rage 3 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Build-engine speed, aim and movement carry every firefight
Streets of Rage 3
Perfect inputs trivialise crowd control, combos and weapon timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Multiplayer existed but enemies are scripted spawns
Streets of Rage 3
Co-op partner aside, enemies follow scripted aggression patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Secrets are fixed in place across playthroughs
Streets of Rage 3
Enemy waves are fixed once a route is learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shadow Warrior
Level routes, keys and secret knowledge reward study
Streets of Rage 3
Routing enemy spawns and special-meter management is the depth layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.