head to head
Shakes and FidgetvsThe Council
Shakes and Fidget leans Optimization (Systems & Chaos); The Council leans Optimization (Systems & Chaos).
Shakes and FidgetThe Council
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 1
The Council leans harder on reads: NPCs have vulnerabilities and immunities, but fully scripted.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 5
Shakes and Fidget leans harder on optimization: Stat allocation and time-efficient questing drive the ladder
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

