head to head

Shakes and Fidget cover artvsThe Curse of Monkey Island cover art

Shakes and FidgetvsThe Curse of Monkey Island

Shakes and Fidget leans Optimization (Systems & Chaos); The Curse of Monkey Island leans Optimization (Pure Optimization).

EXECUTION0 /10READS0 /10VARIANCE4 /10OPTIMIZATION6 /10
Shakes and FidgetThe Curse of Monkey Island

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 3

Shakes and Fidget leans harder on variance: Quest rewards and item rolls are random

Optimization6 vs 7

The Curse of Monkey Island leans harder on optimization: inventory logic puzzles are fully solvable

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Shakes and Fidget

full breakdown

The Curse of Monkey Island