head to head
Shakes and FidgetvsThe Curse of Monkey Island
Shakes and Fidget leans Optimization (Systems & Chaos); The Curse of Monkey Island leans Optimization (Pure Optimization).
Shakes and FidgetThe Curse of Monkey Island
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Shakes and Fidget leans harder on variance: Quest rewards and item rolls are random
Optimization6 vs 7
The Curse of Monkey Island leans harder on optimization: inventory logic puzzles are fully solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

