head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Combo execution and dodge timing through scripted grindhouse brawls.

Execution · Pure Mechanics
A minimalist endless runner testing precise tap timing.
Shank leans Execution (Pure Mechanics); Steppy Pants leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shank
Combo juggling and dodge timing carry every brawl
Steppy Pants
precise tap timing for stepping rhythm
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shank
Enemies and bosses attack on fixed patterns
Steppy Pants
no opponent, solo endless runner
Steppy Pants leans a little harder on variance, though the gap is small.
Shank
Hand-built levels with no randomness
Steppy Pants
randomized obstacle/terrain generation
Shank leans a little harder on optimization, though the gap is small.
Shank
Weapon-swap combo routing rewards some lab work
Steppy Pants
minor route/timing pattern learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.