head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A 2D platformer where pirate gear unlocks new movement abilities across interconnected islands.

Execution · Practiced Mastery
Simon Belmont's SNES remake-quest with a multidirectional whip and a moody trek to Dracula.
Shantae and the Pirate's Curse leans Execution (Practiced Mastery); Super Castlevania IV leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shantae and the Pirate's Curse
Precise platforming and boss dodges demand clean inputs
Super Castlevania IV
Eight-way whip control and stair commitment test precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shantae and the Pirate's Curse
Enemies and bosses run fixed scripted patterns
Super Castlevania IV
Classic scripted monster patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shantae and the Pirate's Curse
Layouts and item locations are static once learned
Super Castlevania IV
Hidden wall meat, fixed locations
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shantae and the Pirate's Curse
Item order and route knowledge matter, especially speedrunning
Super Castlevania IV
Subweapon choice and boss pattern study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.