head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A vibrant level-based platformer where dance transformations drive replay and item hunting.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.
Shantae: Half-Genie Hero leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Super Mario 64 leans a little harder on execution, though the gap is small.
Shantae: Half-Genie Hero
Polished platforming and boss dodging
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
Shantae: Half-Genie Hero leans a little harder on reads, though the gap is small.
Shantae: Half-Genie Hero
Fully scripted opposition
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shantae: Half-Genie Hero
Level-based structure, few unknowns after first pass
Super Mario 64
Star locations and level layouts are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shantae: Half-Genie Hero
Transformation toolkit and item-hunt backtracking
Super Mario 64
Star routing and movement tech form a deep solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.