head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A slow life-sim adventure testing patience, daily routines and light combat.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Shenmue III leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
The Witcher 3: Wild Hunt leans a little harder on execution, though the gap is small.
Shenmue III
Light fighting timing and QTEs, mostly forgiving
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Shenmue III
Sparring AI is scripted, never models you
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shenmue III
Where clues and gambling odds land is mildly random
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
The Witcher 3: Wild Hunt leans a little harder on optimization, though the gap is small.
Shenmue III
Money routines, training grind and clue routing structure the days
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.