head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.

Optimization · Practiced Mastery
A physics-based sandbox testing casual challenge completion in an open playground.
Shenmue leans Optimization (Practiced Mastery); SpongeBob SquarePants: The Patrick Star Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shenmue
QTEs and light brawling demand modest timing
SpongeBob SquarePants: The Patrick Star Game
Casual third-person controls with low precision demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shenmue
NPCs run daily scripts; nothing adapts to you
SpongeBob SquarePants: The Patrick Star Game
Solo sandbox, no opponent to model
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shenmue
First playthrough leans on not knowing schedules and clues
SpongeBob SquarePants: The Patrick Star Game
Physics chaos adds light unpredictability
Shenmue leans a little harder on optimization, though the gap is small.
Shenmue
Clue order, NPC schedules, and move training are fully mappable
SpongeBob SquarePants: The Patrick Star Game
Completing challenges and using items is the playful loop
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.