head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Slow-burn revenge adventure built on daily routines, detective legwork, and QTEs in 1986 Yokosuka.

Optimization · Practiced Mastery
Learning scripted NPC routines and choice consequences in a yandere-style fangame.
Shenmue leans Optimization (Practiced Mastery); Yanloveless Simulator leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shenmue
QTEs and light brawling demand modest timing
Yanloveless Simulator
Basic third-person navigation, little twitch demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shenmue
NPCs run daily scripts; nothing adapts to you
Yanloveless Simulator
NPC routines are scripted schedules, not adaptive minds
Yanloveless Simulator leans a little harder on variance, though the gap is small.
Shenmue
First playthrough leans on not knowing schedules and clues
Yanloveless Simulator
Story outcomes hide behind unexplored choice branches
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shenmue
Clue order, NPC schedules, and move training are fully mappable
Yanloveless Simulator
Learning NPC schedules and choice consequences drives progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.