head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A detective adventure about gathering evidence and assembling deduction chains across six cases.

Optimization · Pure Optimization
A noir management game where a corrupt retiring police chief juggles dispatches, mobsters, and money.
Sherlock Holmes: Crimes & Punishments leans Optimization (Pure Optimization); This Is the Police leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Sherlock Holmes: Crimes & Punishments
Minor minigames, no real dexterity ceiling
This Is the Police
Menu-driven dispatching, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sherlock Holmes: Crimes & Punishments
Suspects are scripted, nothing adapts to you
This Is the Police
Mob and city events are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sherlock Holmes: Crimes & Punishments
Clues are hidden but fixed until discovered
This Is the Police
Call outcomes and officer rolls are uncertain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sherlock Holmes: Crimes & Punishments
Deduction chains have correct solvable answers
This Is the Police
Staffing, dispatch triage, and cash management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.