head to head

Shin Kidou Senki Gundam Wing: Endless Duel cover artvsSuper Smash Bros. for Nintendo 3DS cover art

Shin Kidou Senki Gundam Wing: Endless DuelvsSuper Smash Bros. for Nintendo 3DS

Shin Kidou Senki Gundam Wing: Endless Duel leans Execution (Competitive PvP); Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP).

EXECUTION8 /10READS6 /10VARIANCE1 /10OPTIMIZATION5 /10
Shin Kidou Senki Gundam Wing: Endless DuelSuper Smash Bros. for Nintendo 3DS

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads6 vs 7

Super Smash Bros. for Nintendo 3DS leans harder on reads: reading opponent habits and mixups

Variance1 vs 2

Super Smash Bros. for Nintendo 3DS leans harder on variance: item spawns add randomness

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Shin Kidou Senki Gundam Wing: Endless Duel

full breakdown

Super Smash Bros. for Nintendo 3DS