head to head

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army cover artvsTomb Raider cover art

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless ArmyvsTomb Raider

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army leans Optimization (Pure Optimization); Tomb Raider leans Optimization (Practiced Mastery).

EXECUTION4 /10READS0 /10VARIANCE3 /10OPTIMIZATION7 /10
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless ArmyTomb Raider

Axis by axis

Execution4 vs 5

Tomb Raider leans harder on execution: Grid-based jumps need deliberate, precise positioning

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army leans harder on variance: Demon loyalty and encounter RNG are modest.

Optimization7 vs 7

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army

full breakdown

Tomb Raider