head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Handheld SMT where smirk RNG stings but fusion planning and weakness knowledge carry you.

Optimization · Pure Optimization
Frosty deckbuilder built around countdown timers and tribal synergies.
Shin Megami Tensei IV leans Optimization (Pure Optimization); Wildfrost leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei IV
Menu combat with no execution ceiling.
Wildfrost
Turn-based card play, no input demand.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei IV
Demon negotiation is random personality scripts.
Wildfrost
Enemy scripts only, no adaptive opponent.
Wildfrost leans a little harder on variance, though the gap is small.
Shin Megami Tensei IV
Smirk procs and negotiation RNG swing fights hard.
Wildfrost
Card and charm rolls swing runs heavily.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei IV
Fusion apps, weakness charts, and builds solve the game.
Wildfrost
Counter timers and combos reward tight planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.