head to head
Shin Megami Tensei IVvsWizardry: Proving Grounds of the Mad Overlord
Shin Megami Tensei IV leans Optimization (Pure Optimization); Wizardry: Proving Grounds of the Mad Overlord leans Optimization (Systems & Chaos).
Shin Megami Tensei IVWizardry: Proving Grounds of the Mad Overlord
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance5 vs 6
Wizardry: Proving Grounds of the Mad Overlord leans harder on variance: Random encounters, teleporters and brutal dice rolls
Optimization9 vs 8
Shin Megami Tensei IV leans harder on optimization: Fusion apps, weakness charts, and builds solve the game.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

