head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The original post-apocalyptic demon-fusing dungeon crawler where preparation and fusion knowledge decide survival.

Optimization · Pure Optimization
A breezy dungeon-crawling loot game about builds and ever-better randomized gear.
Shin Megami Tensei leans Optimization (Pure Optimization); Torchlight leans Optimization (Pure Optimization).
Torchlight leans a little harder on execution, though the gap is small.
Shin Megami Tensei
First-person menu battles; trivial inputs.
Torchlight
Click-to-kill combat with minimal mechanical demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei
Demon negotiation is random, not adaptive.
Torchlight
Solo dungeon crawl, no adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei
Negotiation rolls, ambushes, and moon-phase RNG bite hard.
Torchlight
Randomized loot and dungeon layouts gate power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shin Megami Tensei
Fusion charts, alignment routes, and weakness mapping are solvable.
Torchlight
Build paths and gear stats are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.