head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Saturn tactical RPG trilogy whose three scenarios interlock around promotions and party synergy.

Optimization · Pure Optimization
A farm-life sim solved by season routing and profit optimization.
Shining Force III leans Optimization (Pure Optimization); Stardew Valley leans Optimization (Pure Optimization).
Stardew Valley leans a little harder on execution, though the gap is small.
Shining Force III
Turn-based grid battles only
Stardew Valley
Trivial timing on fishing and combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shining Force III
Enemy AI follows fixed aggression patterns
Stardew Valley
No adaptive opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shining Force III
Crit rolls and counterattack chance
Stardew Valley
Crop luck and geode RNG matter modestly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shining Force III
Promotion timing, friendship system, and positioning are masterable
Stardew Valley
Routing seasons, profit loops, and bundles dominates
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.