head to head
ShiversvsThe Curse of Monkey Island
Shivers leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
ShiversThe Curse of Monkey Island
Axis by axis
Execution1 vs 0
Shivers leans harder on execution: First-person slideshow clicking, no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

