head to head
ShootMania StormvsUnreal Tournament (1999)
ShootMania Storm leans Execution (Pure Mechanics); Unreal Tournament (1999) leans Execution (Pure Mechanics).
ShootMania StormUnreal Tournament (1999)
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance1 vs 2
Unreal Tournament (1999) leans harder on variance: Map spawns are minor; most information is visible or predictable
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

