head to head
ShootMania StormvsUnreal Tournament 2004
ShootMania Storm leans Execution (Pure Mechanics); Unreal Tournament 2004 leans Execution (Pure Mechanics).
ShootMania StormUnreal Tournament 2004
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads6 vs 6
Even - both lean on reads about the same.
Variance1 vs 2
Unreal Tournament 2004 leans harder on variance: Spawns and item timers are knowable, little hidden
Optimization4 vs 5
Unreal Tournament 2004 leans harder on optimization: Item timing, map control, and weapon economy are studied
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

