head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A retro-styled action platformer with pogo-stick combat.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Shovel Knight leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Shovel Knight leans a little harder on execution, though the gap is small.
Shovel Knight
Pogo combat and platforming need timing
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Shovel Knight
Scripted boss patterns, not reads
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shovel Knight
Deterministic stages
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shovel Knight
Relic and upgrade choices shape runs
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.