head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A forgiving licensed romp testing basic platforming and light puzzle solving.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
Shrek 2 leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
Tomb Raider (2013) leans a little harder on execution, though the gap is small.
Shrek 2
Light platforming and enemy bashing with forgiving timing
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Tomb Raider (2013) leans a little harder on reads, though the gap is small.
Shrek 2
Scripted movie-tie-in enemies never adapt to you
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Shrek 2
Levels and puzzles are fixed once seen
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Shrek 2
Simple puzzle solutions and character-swap routing to learn
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.