head to head
Sid Meier's Pirates!vsWar Wind
Sid Meier's Pirates! leans Optimization (Pure Optimization); War Wind leans Optimization (Pure Optimization).
Sid Meier's Pirates!War Wind
Axis by axis
Execution4 vs 4
Even - both lean on execution about the same.
Reads0 vs 1
War Wind leans harder on reads: Scenario AI follows scripts, not adaptive modelling
Variance4 vs 3
Sid Meier's Pirates! leans harder on variance: Treasure locations, wind, and town states roll randomly
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

