head to head
Sigma Theory: Global Cold WarvsTorment: Tides of Numenera
Sigma Theory: Global Cold War leans Optimization (Systems & Chaos); Torment: Tides of Numenera leans Optimization (Pure Optimization).
Sigma Theory: Global Cold WarTorment: Tides of Numenera
Axis by axis
Execution0 vs 1
Torment: Tides of Numenera leans harder on execution: Combat is explicitly optional; minimal motor demand throughout
Reads1 vs 1
Even - both lean on reads about the same.
Variance5 vs 4
Sigma Theory: Global Cold War leans harder on variance: Agent traits, mission rolls and events stay hidden until triggered
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

