head to head
Silent Hill 2 (2001)vsSOMA
Silent Hill 2 (2001) leans Optimization (Pure Optimization); SOMA leans Optimization (Light / Casual).
Silent Hill 2 (2001)SOMA
Axis by axis
Execution3 vs 2
Silent Hill 2 (2001) leans harder on execution: Clunky combat is intentional; survival over precision
Reads1 vs 0
Silent Hill 2 (2001) leans harder on reads: Monsters follow simple fixed behaviours, never model the player
Variance3 vs 2
Silent Hill 2 (2001) leans harder on variance: Some item placements are unknown first time; fixed thereafter
Optimization6 vs 3
Silent Hill 2 (2001) leans harder on optimization: Puzzle solutions, route knowledge and weapon use are fully learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

