head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A psychological horror experience where puzzle knowledge and avoidance routing matter more than combat skill.
Optimization · Pure Optimization
A tactical squad-based shooter set in modern warfare scenarios.
Silent Hill 2 (2001) leans Optimization (Pure Optimization); Squad Assault: Second Wave leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Clunky combat is intentional; survival over precision
Squad Assault: Second Wave
tactical shooting inputs, moderate demand
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Monsters follow simple fixed behaviours, never model the player
Squad Assault: Second Wave
scripted enemy AI squads, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Some item placements are unknown first time; fixed thereafter
Squad Assault: Second Wave
random mission events and encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Puzzle solutions, route knowledge and weapon use are fully learnable
Squad Assault: Second Wave
squad tactics and loadout optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.