head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A psychological horror experience where puzzle knowledge and avoidance routing matter more than combat skill.

Optimization · Pure Optimization
A quirky tactical sports-strategy hybrid game.
Silent Hill 2 (2001) leans Optimization (Pure Optimization); Unitied leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Clunky combat is intentional; survival over precision
Unitied
light tactical unit-control demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Monsters follow simple fixed behaviours, never model the player
Unitied
AI/PvP opponents show limited adaptivity
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Some item placements are unknown first time; fixed thereafter
Unitied
randomized match/event elements
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2 (2001)
Puzzle solutions, route knowledge and weapon use are fully learnable
Unitied
team-building and tactical optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.