head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Light / Casual
A psychological survival horror game where atmosphere and puzzle-solving matter more than combat.

Optimization · Practiced Mastery
A surreal narrative-adventure title where exploration and light puzzle systems dominate.
Silent Hill 2 leans Execution (Light / Casual); Smuta leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2
clunky combat with modest execution demand
Smuta
light platforming/action control demands
Silent Hill 2 leans a little harder on reads, though the gap is small.
Silent Hill 2
enemies scripted, not truly adaptive
Smuta
no adaptive opposing agent present
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2
fog and enemy placement randomness
Smuta
surreal randomized events and outcomes
Smuta leans a little harder on optimization, though the gap is small.
Silent Hill 2
puzzle logic and resource use are solvable
Smuta
progression and puzzle-system solving
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.