head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
A psychological survival horror game where atmosphere and puzzle-solving matter more than combat.

Execution · Light / Casual
A physics-based open-world party sandbox testing casual co-op activities.
Silent Hill 2 leans Execution (Light / Casual); Wobbly Life leans Execution (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2
clunky combat with modest execution demand
Wobbly Life
Floppy physics controls keep precision low and comedic
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2
enemies scripted, not truly adaptive
Wobbly Life
Co-op sandbox with no adaptive opponent
Silent Hill 2 leans a little harder on variance, though the gap is small.
Silent Hill 2
fog and enemy placement randomness
Wobbly Life
Minigame outcomes add light randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2
puzzle logic and resource use are solvable
Wobbly Life
Earning and spending cash rewards mild planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.