head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Light / Casual
A psychological survival horror game where atmosphere and puzzle-solving matter more than combat.

Variance · Twitch Chaos
A chaotic Brazilian comedy-themed arcade game.
Silent Hill 2 leans Execution (Light / Casual); Zueirama leans Variance (Twitch Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2
clunky combat with modest execution demand
Zueirama
simple arcade-style reflex inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill 2
enemies scripted, not truly adaptive
Zueirama
no adaptive opponent modeling player
Zueirama leans a little harder on variance, though the gap is small.
Silent Hill 2
fog and enemy placement randomness
Zueirama
chaotic random comedic events
Silent Hill 2 leans a little harder on optimization, though the gap is small.
Silent Hill 2
puzzle logic and resource use are solvable
Zueirama
minimal solvable systems present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.