head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A prequel horror story built on mirror-world traversal and disposable melee weapons.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Silent Hill: Origins leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: Origins
Breakable-weapon melee asks little precision
The Outer Worlds
FPS-lite with time-dilation aim
The Outer Worlds leans a little harder on reads, though the gap is small.
Silent Hill: Origins
Enemies are scripted patterns
The Outer Worlds
Scripted enemies
Silent Hill: Origins leans a little harder on variance, though the gap is small.
Silent Hill: Origins
Hidden layouts and mirror-world switches surprise once
The Outer Worlds
Loot rolls, dialogue check variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: Origins
Weapon inventory and puzzle routes converge quickly
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.