head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
A combat-free horror reimagining that profiles your psychology and reshapes the story around it.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Silent Hill: Shattered Memories leans Optimization (Systems & Chaos); Starbound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: Shattered Memories
Chase sequences need only basic evasion control
Starbound
Light platforming and combat, generous margins
Silent Hill: Shattered Memories leans a little harder on reads, though the gap is small.
Silent Hill: Shattered Memories
Psych profiling reshapes content but is mappable, not adaptive
Starbound
Procedural NPCs follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill: Shattered Memories
Profile-driven changes are hidden first time through
Starbound
Procedural planets and loot keep early exploration unknown
Starbound leans a little harder on optimization, though the gap is small.
Silent Hill: Shattered Memories
Chase routes and profile outcomes converge with knowledge
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.