head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
The foggy psychological horror landmark where dread, puzzles, and exploration outweigh combat skill.

Optimization · Pure Optimization
A 2D sandbox of procedurally generated planets driven by crafting progression.
Silent Hill leans Optimization (Pure Optimization); Starbound leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill
Combat is deliberately clumsy and forgiving
Starbound
Light platforming and combat, generous margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill
Monsters follow fixed behaviors
Starbound
Procedural NPCs follow simple fixed behaviours
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill
First-run fog hides layout and puzzle information
Starbound
Procedural planets and loot keep early exploration unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill
Routes, puzzles, and endings fully converge on replay
Starbound
Gear tiers, farming, and progression routes dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.