head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
The foggy psychological horror landmark where dread, puzzles, and exploration outweigh combat skill.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Silent Hill leans Optimization (Pure Optimization); Torchlight II leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill
Combat is deliberately clumsy and forgiving
Torchlight II
Faster combat asks for dodging and skill timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Silent Hill
Monsters follow fixed behaviors
Torchlight II
Enemies are scripted swarms, never adaptive
Torchlight II leans a little harder on variance, though the gap is small.
Silent Hill
First-run fog hides layout and puzzle information
Torchlight II
Loot rolls and random maps drive the chase
Torchlight II leans a little harder on optimization, though the gap is small.
Silent Hill
Routes, puzzles, and endings fully converge on replay
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.