head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Twitch dodging and aim under fire, with score routes rewarding memorisation.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Sin & Punishment: Star Successor leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Sin & Punishment: Star Successor leans a little harder on execution, though the gap is small.
Sin & Punishment: Star Successor
Dodging dense bullet patterns while aiming is a motor ceiling
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Sin & Punishment: Star Successor
Bosses follow elaborate but fixed scripts
Super Mario Odyssey
No adaptive opponents whatsoever.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sin & Punishment: Star Successor
Everything is deterministic once patterns are seen
Super Mario Odyssey
Almost no randomness in level design.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sin & Punishment: Star Successor
Multiplier preservation routes drive leaderboard play
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.