head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A slow-burn space RTS blending 4X empire economics with massive real-time fleet battles.

Optimization · Pure Optimization
A harsh old-school MMORPG where full-loot PvP reads and deep hunting-route optimisation define survival.
Sins of a Solar Empire leans Optimization (Pure Optimization); Tibia leans Optimization (Pure Optimization).
Tibia leans a little harder on execution, though the gap is small.
Sins of a Solar Empire
Slow real-time pace keeps the APM ceiling modest
Tibia
Full-loot hunting and PvP require manual targeting and spell usage
Sins of a Solar Empire leans a little harder on reads, though the gap is small.
Sins of a Solar Empire
Multiplayer rivals adapt fleet compositions and timings
Tibia
Open-world PvP and ganking involve reading real human opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Sins of a Solar Empire
Fog of war hides enemy buildup
Tibia
Rare loot drop rates drive extreme grind variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Sins of a Solar Empire
Economy, research and fleet counters dominate outcomes
Tibia
Vocation builds, spawn routing, and task management are extensively solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.