head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A skateboarding sandbox where tricks come from analog stick flicks rather than button combos.

Execution · Pure Mechanics
Trick-execution mastery and optimised line routing for combo scores.
Skate 2 leans Execution (Pure Mechanics); Tony Hawk's Project 8 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Skate 2
Flick-it stick controls map tricks to genuine manual dexterity
Tony Hawk's Project 8
Combo stringing, balance meters and Nail-the-Trick demand trained hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Skate 2
Solo sandbox, no adaptive opposition
Tony Hawk's Project 8
Solo score runs against static environments
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Skate 2
Static city, deterministic physics
Tony Hawk's Project 8
Levels are fully deterministic
Tony Hawk's Project 8 leans a little harder on optimization, though the gap is small.
Skate 2
Spot selection and line planning improve scores
Tony Hawk's Project 8
Line routing for maximum combo score rewards study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.