head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A physics-driven skateboarding game where analog trick execution precision is the entire skill dimension.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Skate. leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Skate. leans a little harder on execution, though the gap is small.
Skate.
Flick-it controls for tricks demand precise analog stick timing
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Skate.
No adaptive opponent in the trick-execution sandbox
Super Mario Odyssey
No adaptive opponents whatsoever.
Skate. leans a little harder on variance, though the gap is small.
Skate.
Physics engine introduces mild chaos on complex terrain
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Skate.
Spot selection and trick sequencing for score chases have learnable optimal lines
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.