head to head
Skate.vsWRC Generations
Skate. leans Execution (Pure Mechanics); WRC Generations leans Execution (Pure Mechanics).
Skate.WRC Generations
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
WRC Generations leans harder on optimization: Setup tuning and hybrid battery mapping shave the deciding seconds
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

