head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pure motor control - landing physics-driven tricks with no assists.

Execution · Pure Mechanics
An open-world extreme sports game about carving ski, snowboard, and wingsuit lines down the Alps.
Skater XL leans Execution (Pure Mechanics); Steep leans Execution (Pure Mechanics).
Skater XL leans a little harder on execution, though the gap is small.
Skater XL
Dual-stick physics tricks demand real motor precision
Steep
Landing tricks and threading lines at speed is hands-first
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Skater XL
No opponent in a sandbox
Steep
The mountain never adapts to you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Skater XL
Physics are deterministic; spots are fixed
Steep
Fixed terrain, deterministic physics
Steep leans a little harder on optimization, though the gap is small.
Skater XL
Line planning and trick selection sit under the hands
Steep
Line choice and trick scoring math reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.